![]() ![]() UAVOnlyRenderingForcedSampleCount supports 16x raster coverage sampling UAVs in the vertex, geometry and tessellation shaders Here is the full list of the new features available in the DX11.1 API: One of the main benefits of the DX11.1 API is that it exposes a lot of capabilities that have existed in our GeForce GPUs since Fermi but were not available in the first revision of DX11. On future GeForce 600 series boxes, you will see support listed like this: Microsoft DirectX 11.1 API (feature level 11_0). ![]() Both Fermi and Kepler GPU generations (GeForce 400, 500 and 600 series) support the Microsoft DirectX 11.1 (DX11.1) API. ![]()
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